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Looking for exciting games that the whole family can enjoy? We've selected a list of popular games that are perfect for kids, adults, and family gatherings. Whether you're planning a game night or simply want to have some fun, these card games are sure to entertain everyone.
Contenido desplegable
Basic Trick Game
Difficulty Level
Easy
Suitable Age
8 years and up, all the way to grandpa, and grandma
Players
2-8 players
Objective
Win a round with the highest card value, and earn Trick points for overall total wins
Game Play
- Five cards are dealt to each player, where the Ace is valued at 14.
- After the cards are dealt, the player next to the dealer begins by requesting their desired suit: spades, clubs, hearts, or diamonds.
- Other players try to respond with a card of the same suit (matching suit), but with a higher value, so they can request the suit in the next round.
- The highest card of the requested suit and the player who played it get to request the suit in the next round.
- Each player must always play a card of the requested suit; this is called the "Suit Obligation." If a player doesn't have a card of the requested suit, they can freely play any other card but lose that round.
- The trick (tikki) is won by the player who, in the last round, plays the winning card, i.e., the highest card of the requested suit, or requests a suit that other players don't have.
- The winner gets the trick, earning one point. The number of trick points needed to win can be decided by the players, e.g., three tricks.
Optional additional rules
- If a player doesn't have any cards higher than a 10 at the beginning, they can exchange for new cards. If this rule is in effect, consider the sufficiency of cards in the deck.
- If Joker cards are used, Joker cards are the strongest cards on the table and can even beat an Ace.
- An amusing addition is that if a player wins a trick with the lowest card in the deck, i.e., a card with a value of 2, other players must crawl under the gaming table:)
Finnish "Maija", The Queen of Spades
Difficulty Level
Easy/Moderate
Suitable Age
12 years and up, all the way to grandpa, and grandma
Players
2-6 players
Objective
"Beat" your opponent's cards with a higher card of the same suit or a trump card. Ultimately, get rid of all your cards and have an empty hand when the deck runs out. The winner of the game is the player who runs out of cards when the deck is empty. The player holding the Queen of Spades (Q), also known as "Maija," loses.
Gameplay
- Each player is dealt five cards.
- The bottom card of the deck is drawn and turned face-up beside the deck. The suit of this card becomes the trump suit, the strongest suit in the game.
- With trump cards, you can "beat" any card except the Queen of Spades.
- Starting with the player to the dealer's left (clockwise), players take turns giving a card or cards of the same suit to the player on their left (clockwise), placing them face-up on the open table.
- A player can give a maximum number of cards equal to the number they hold, and all the cards they give must be of the same suit.
- When a player receives cards from another player, they can immediately play higher cards of the same suit or trump cards to "beat" the cards given to them. Any remaining cards are picked up by the receiving player.
- The Queen of Spades (Q), or "Maija," cannot be "beaten" and must be picked up when a player receives it from the table, the deck, or another player.
- If a player cannot "beat" the cards given to them or chooses not to, they must pick up the cards themselves.
- A player who has picked up cards in a round cannot give cards to the next player during that round.
Crazy Seven of Clubs
Difficulty Level
Moderate
Recommended Age
12 years and up, all the way to grandpa, and grandma
Players
2-6 players
Objective:
Avoid accumulating penalty points over the entire game. The winner of a single round is the first player to empty their hand, having zero cards left. The values of the remaining cards are added together and recorded on paper; these can be referred to as "penalty" points. The predetermined penalty point threshold can be set, for example, at 100 points, at which point the player surpassing this threshold loses the game, and the winner is the player with the fewest penalty points.
Gameplay
- The deck of cards is dealt to all players one card at a time, down to the very last card. The Seven of Clubs starts the game.
- In the game, an Ace has a value of 1, but at the end of the game, it counts as 14 penalty points.
- Cards are placed face-up on the table, in ascending order, so that Sevens are in the middle. Below each Seven, cards of the same suit are stacked from Six to Ace (with Ace counting as one). Similarly, above each Seven, cards from Eight to King are stacked.
- When a Seven of a certain suit is played on the table, you can first add the Six of the same suit, followed by the Eight (creating one below and one above). Only after that, you can continue playing other cards of that suit. Tip: This strategy can be used, for example, to hinder other players by delaying the availability of Sixes (6) or Eights (8).
- The points of the remaining cards in the hands of other players are calculated.
Five Card Stud Poker
Note: This version of Five Card Stud does not involve any betting or gambling and can be played solely for entertainment without the use of money. It's a great way to enjoy the game without any stakes!
Difficulty Level
Moderate
Recommended Age
12 years and up
Players
2-10 players
Objective
To have the best poker hand by the end of the game. The ranking of poker hands from highest to lowest typically follows the standard poker hand rankings.
Gameplay
- Deal: Each player is dealt two private cards (hole cards) and one face-up card (door card). The player with the lowest door card (typically the card with the lowest face value) goes first.
- Betting Rounds (Optional): In a gambling version of the game, there would be betting rounds here. However, for a non-gambling version, skip the betting aspect entirely.
- Fourth Street: Each remaining player receives another face-up card (fourth street). The player with the highest-ranked hand showing goes first.
- Fifth Street: Each remaining player receives a fifth face-up card (fifth street). The player with the highest-ranked hand showing goes first.
- Showdown: If more than one player remains after the fifth street, there is a showdown. Players reveal their hole cards and use their best five-card hand (from their two hole cards and the three face-up community cards) to determine the winner.
- Winner: The player with the highest-ranking five-card poker hand wins the game. If there's a tie, the game can be considered a draw or played again for fun.
LionLingo Memo
Note: This game is particularly excellent for families with children, but why not also for older players!
Difficulty Level
Easy
Suitable Age
4 years and up, all the way to grandpa, and grandma
Players
2-6 players
Required Cards
Two decks of illustrated, Premium LionLingo playing cards, 2x52 cards. Alternatively, include jokers.
Objective of the Game
In this game, you don't play based on the values or suits of the cards. Instead, the goal is to find as many pairs of card illustrations as possible! The winner is the player with the most pairs of illustrations after all pairs have been found.
Adjusting the Game's Scope and Difficulty
You can choose to use only one suit from each deck, for example, all hearts, or you can use all suits. At its widest and most challenging, you can play Memo with 104 cards, forming 52 pairs of card illustrations! Additionally, including jokers adds two more pairs.
- Gameplay
The decks of cards are thoroughly shuffled together and spread out on a table or the floor with the image side facing down. The cards should be slightly apart from each other for easy flipping. - Each player takes turns flipping two cards. After all players have seen the cards, they are flipped back to face down in the same positions. Then, a new round begins, and the next player flips two cards.
- When a player flips two identically illustrated cards, they keep those cards.
- They can then flip two more cards. If they manage to find another pair, they can continue...until they no longer find matching pairs in the same round. After this, the turn passes to the next player.
- The game ends when all the cards have been collected in pairs from the table (or the floor).
- Each player receives points based on how many pairs of illustrations they have collected.
- The game winner is the player with the most pairs in their possession!
Pro Tip: Winning requires a good memory: You must remember which cards have already been flipped and where they are located. Children often have surprisingly good memories, so playing this game between children and adults can be quite competitive...if adults don't get too frustrated!